gaaira posted:by legitimate criticism you mean first saying everything else sucked and then agreeing on the battle system and of all games saying that FF XIII was not graphically well designed ? The members as in developers don't have a lot of money, that's the executives. Nevertheless; trying to silence criticism, where did that come from ? When i said people are not making any sense i meant for years there was nagging about how XII was so unlike X and the rest. Now this "legitimate criticism" is how linear FFXIII is !
Im only answering to all this caused as far as i have noticed all the big and loud bashing opinions come from people who barely know the games and simply feel the need to say something cause its a big franchise
I'm going to break this down so your fragile little brain can comprehend:
1.) First of all, in response to that final remark? Fuck you. I've been playing Final Fantasy since I was 6 years old.
2.) I like one facet of the battle system, but everything surrounding the novelty of changing jobs in combat was destroyed by a complete lack of legitimate choices in building your characters. I'm talking about the crystarium here. If your leveling is a straight line, why pretend we have a choice?
3.) I never said the game was not graphically proficient. I think the art design was eye bleeding, but it had the best graphics of 2010. My point was that graphics should not be talked about in discussions of a game's quality. FFIV-VI thrash this game in terms of quality, and they have 4th generation console graphics.
4.) I did not say they were silencing criticism. I was saying they're so blinded by the profits that
they're not fucking listening to criticism.
5.) FFXII received criticism because it was a dramatic departure from the FF formula, but that wasn't a bad game. FFXIII however, was not even just a dramatic departure. FFXIII was approaching Indigo Prophecy levels of non-interaction. Criticizing it's linearity is legitimate, because video games are a fundamentally interactive medium. Removing interactivity in gameplay and restricting the level design to completely linear paths turns video games into really long movies. Some degree of linearity in terms of storytelling is necessary, but in terms of exploration and travel from one area to the next, there is no excuse for essentially running down hallways for 60+ hours.
6.) Since I feel this coming on, do not say "it gets better at Gran Pulse." Fuck this game. Video games should not take 20 hours just to get good. I could have
beaten significantly better games in the time it took for this game to stop being restrictively linear and dull.
Edited 2 time(s). Last edit at 05/11/2011 01:04AM by DeadlyGardens.