RAGE: A case study in disparity
 
Page:  1 2 >

10/08/11 2:04 AM

Rage for PC Reviews - Metacritic

Average Critic Score: 79

Average User Score: 3.3

Critics

Positive: 9

Mixed: 2

Negative: 1

Users


Positive: 45

Mixed: 12

Negative: 130

______________

I've seen users disagree with critical reviews before, but usually it is because the critics did give a particular game as high a score as fans would like. Never have I seen users side so heavily to the negative, against critical praise.

Admittedly, I haven't played an id Software game I've truly enjoyed since Quake. They reverently adhere to mechanics that are more anachronistic than nostalgic, and, really, their storytelling hasn't improved one iota since their Commander Keen days.

Still, I wouldn't have imaged such open rebelling against the holiest of PC gaming icons, next to, perhaps, Blizzard. From what I've been able to make out through the hate, it sounds like id's decision to develop the console version of RAGE beside the PC version resulted in id's team giving perhaps too much attention to the console release, and not enough to the PC release.

I can't say I'm going to risk paying full price for this game now, not what that many negative reviews hovering about. Perhaps if id has a hotfix in the works, this thing can be salvaged, but it looks as if they've just lost cred with the PC crowd. Ten years ago, it would have been blasphemy to suggest it.

 

10/09/11 3:40 AM

I bought this game for my laptop yesterday not knowing about the hype or reviews and I can say it's a fun game. I wouldn't vote for it to be game of the year but it is fun in its own right

 

10/09/11 7:01 PM

Well, id software no longer views the PC as a "lead platform".

[www.pcgamer.com]

Looks to me id has sold out. As a PC gamer myself, I won't be buying Rage or any other product after reading Mr. Carmack's comments. What a douche.

 

10/10/11 2:03 PM

developers that still bother with pcs astound me

rage looks kinda nice but nothing that special, killzone 2 is still the best looking fps on a console and i mean its not just about texture size and stuff its about aesthetics

and about pc gamer ratings, what do they matter ?! most of them wont buy the game anyways



Edited 2 time(s). Last edit at 10/10/2011 02:09PM by gaaira.

 

10/10/11 7:19 PM

gaaira posted:
developers that still bother with pcs astound me

and about pc gamer ratings, what do they matter ?! most of them wont buy the game anyways

Wow..... really? I don't want to get into a flame war, but your comments are beyond silly. PC gaming is far from dead. I have a gaming PC rig and PS3. The PS3 is pretty much used for the blu-ray player and a handful of PS3 only titles, otherwise I play everything else on my PC.

Sorry, but consoles are holding devs back. The technology on the PC has far exceeded the consoles in so many ways, and Rage is a prime example of this. Since id software developed the game for the consoles first, the port over to PC was just shit. Which is too bad since id software were champions of PC gaming for a long time. So yeah, pc gamer ratings do matter, and there are a lot of people who are fucking pissed off that Rage's release on the PC has been quite rocky.

Go to pcgamer.com and check out the comments. There are well informed articles and members who are sounding off on the issue.

I used to be a console gamer for pretty much my whole life, but once I got a decent PC rig six years ago, I haven't looked back.

 

10/11/11 1:42 AM

^how does that change the fact that most people wont even buy the game and they wouldnt even if it was better on the pc? fps are the one thing that pc gaming is good at and i prefer to play them on the pc but come on now cod sold like 10 mil on 360 and ps3.

 

10/11/11 8:07 AM

I pre-ordered this and played it for an hour or 2 on release day. It seems like it will be pretty damn cool but I probably won't get around to really spending some time in it for a month or two. Too many other games out right now or coming out within the next month that I want to play a lot more.

 

10/11/11 8:02 AM

gaaira posted:
^how does that change the fact that most people wont even buy the game and they wouldnt even if it was better on the pc? fps are the one thing that pc gaming is good at and i prefer to play them on the pc but come on now cod sold like 10 mil on 360 and ps3.

If the game was better on the PC, pc gamers would purchase the game. But since there were many reports of popping issues, graphical issues, driver issues, people didn't buy the game. And for those who did and had the issues are pissed off. Hence the low scores on metacritic.


As for Call of Duty............. pffft. Who fucking cares. Britany Spears has sold millions of records, but that doesn't mean her music is any good.

Look, all I am trying to point out here is when developers focus hard on making a great PC game, we get gems like The Witcher 2. Witcher 2 is a beautiful game in so many ways and the devs have done a fantastic job of listening to the people who have purchased the game and patched/fixed issues that have come up.

Portal 2 (one of the years best games) was a multi platform game, and guess what? The PC version has been the best seller.

So again, you show PC gamers some love, they will buy your games. But if you give them half assed console ports like Rage, or slap on bullshit DRM (looking at you ubisoft), PC gamers will give you the middle finger and move on.



Edited 1 time(s). Last edit at 10/11/2011 08:14AM by Vendetta11.

 

10/11/11 9:20 AM

gaaira posted:
^how does that change the fact that most people wont even buy the game and they wouldnt even if it was better on the pc?

World of Warcraft sported 12 million players at its peak, and no one bought it? Really? A dubious assertion.

posted:
fps are the one thing that pc gaming is good at...

Frames per second are the one thing pc gaming is good at? What on God's green earth are you blathering about?

I imagine consoles get great FPS... running at minimal graphical resolution. I can only surmise you are claiming the only thing the PC platform is good for is running games with graphical options cranked as high as they will go. In which case... well, you're fucking wrong.

Overall, consoles are limited by their increasingly shitty hardware, and this extends into realms which go beyond mere graphics. PC controls are more customizable, more versatile, allowing for greater interactivity in the gaming environment. The PC is not limited by storage in the same manner as consoles; our games can be as large as current HDD trends will allow. The PC also allows for modification and editing, and if I recall correctly, certain modifications have been so groundbreaking as to redirect the industry (TeamFortress, DOTA).

Here's the facts, sir:

A PC could run any console game on the planet, and if the game were ported correctly, could run them fucking better. Meanwhile, I have a list of excellent PC games no console available to mankind could possibly run.

posted:
and i prefer to play them on the pc but come on now cod sold like 10 mil on 360 and ps3.

That's because beer-swilling fratboys don't know dick about building a gaming PC, but any insipid dolt with VISA card can buy a 360, or a PS3, if anyone's still stupid enough to buy from SONY.

Hope you like your new EULA, by the way. I hear the new SONY handheld is coming with a complementary bottle of lube.

 

10/11/11 5:57 PM

Riktor posted:
World of Warcraft sported 12 million players at its peak, and no one bought it? Really? A dubious assertion.

WoW and the "games" of this genre, the only genre flourishing actually when it comes to pc gaming, are not games the same way doom is a game and diablo is a game. It's an online social platform for the biggest part. And to me its the industry's answer to pc's piracy but how successful a MMORPG is, is all about its ability to establish a large userbase, thus MMORPGs are all about user interaction mechanics rather than actual gaming. Its the Facebook equivalent of gaming.

Riktor posted:
Frames per second are the one thing pc gaming is good at? What on God's green earth are you blathering about?

FPS; First Person Shooters

Riktor posted:
That's because beer-swilling fratboys don't know dick about building a gaming PC

Whatever market assessment of this kind is irrelevant. Market tendency is the point here not derogatory remarks.



Edited 2 time(s). Last edit at 10/11/2011 06:01PM by gaaira.

 

10/11/11 6:05 PM

Vendetta11 posted:
So again, you show PC gamers some love, they will buy your games.

I don't disagree with you but at the end of the day, all i can say is: maybe, maybe not. From the developers and producers point of view building a game is a multimillion dollar risk after all and the pc market is not consistent.

i am being a little harsh because to be honest i dont care about id games anymore. their technology is always ace but everything else about their games is lazy work. Just run down endless corridors and kill monsters, no story, no really original concept, no characters no nothing. Rage proved to be just that.



Edited 1 time(s). Last edit at 10/11/2011 06:06PM by gaaira.

 

10/11/11 10:01 PM

gaaira posted:
WoW and the "games" of this genre, the only genre flourishing actually when it comes to pc gaming...

Starcraft II begs to differ.

posted:
are not games the same way doom is a game and diablo is a game. It's an online social platform for the biggest part.

No, it isn't. It is a skinner box at it its biggest part. Press a button, get a reward. Press that button enough times and you may just get a really big reward. This is what Diablo was all about. Why you think there's some huge disparity between the games is completely beyond me.

And, furthermore, I think you'll find the long-term player base is interested in much more than just standing around Stormwind emoting to one another. At end game, you can run dungeons, run raids, play the economy, collect shit, engaging in masochistic completionism... the list is nearly endless, really.

And in that you assert there is no game to be found in raiding, or just running dungeons for that matter, is the illustration of precisely how ignorant you are of these games. Feel free to peruse the forums over at @#$%& Jerks, where there's no shortage of smart guys with calculators crunching the numbers to find the "best" way to play each spec for every class. You've absolutely no conception of how demanding WoW can be with its most challenging content. It is so goddamn hard, only 5% of the player base ever gets good enough to actually see it.

But you say there's no game there? Perhaps more hilariously, you say there's no game there while you tout Final Fantasy as the end-all be-all RPG... Final Fantasy, an RPG on rails with no character customization whatsoever and precisely nil interactivity, directed by a guy who openly proclaimed he didn't believe in giving players options, that his games were about "story" and not gameplay. That is, a series of games which are essentially pre-rendered cut scenes occasionally interrupted by short periods of button mashing.

Whatever, dude.

posted:
Its the Facebook equivalent of gaming.

The analogy is broken. With facebook you know the people before you start playing. For many WoW players, the social bond is the result of playing the game together. My guild is tight-knit because we cut our teeth together downing raid bosses, not because we were standing around pondering our bellybuttons.


posted:
FPS; First Person Shooters

Well, I suppose a console player wouldn't know anything about frames per second. My mistake.

Riktor posted:
Whatever market assessment of this kind is irrelevant. Market tendency is the point here not derogatory remarks.

Clearly, you've missed the point.

What sells in great numbers is not necessarily the best product, but a great product will almost assuredly sell. If you make a pc game worth a fuck, people will buy it. If developers keep cranking out derivative console games and porting them to the pc, gamers are either going to boycott them or pirate them.

Also, there's the artistic aspect of gaming. Console are limited, PCs are not. Starcraft could not have been made for a console, nor could WoW. The original Deus Ex was not even attempted on a console until well after the game had succeeded on the PC market (and even then, all would concur the PC version was the superior). Thief: The Dark Project certainly would never have never been greenlit as a console game... why it discourages you from killing people! Think of the profit loss!

Strategy, real-time or otherwise on the console? Give me a break. Without the PC, there would be no Total War series, no Europa Universalis, no Civili-fucking-zation, by extension no Alpha Centauri, which I still play to this day. There'd be no Sim City. Shit, there would be no Sims, which was enormously successful without a console port. There would be no Rollercoaster Tycoon. There'd certainly be no Dungeon Keeper.

How about RPGs? I'm talking about real RPGs which demand a modicum of skill from player. There would be no Fallout. There would be no Baldur's Gate or Neverwinter Nights. There would be no System Shock. There would be no Dragon Age. There would be no Planescape: Torment.

Without Counter-Strike, there would sure as shit be no CoD.... and let us not forget Quake, and its wonderful little modification called "Team Fortress". Then there was Unreal Tournament and Quake 3, Half-Life, and Half-Life 2, and the litany of mods released for all of those games.

I honestly don't comprehend why we're having this debate. Right here before you is conclusive proof that whatever console games are doing now, PC games already did 10 years ago, and did it fucking better.

And, to answer your question, devs are still making PC games because they haven't lost their passion for the art. They know the only way to break new ground is to create for the PC. They know the minute a console is released, it is already yesterday's news.



Edited 1 time(s). Last edit at 10/11/2011 10:04PM by Riktor.

 

10/12/11 4:34 PM

Riktor posted:
What sells in great numbers is not necessarily the best product, but a great product will almost assuredly sell.

How does that change the fact that the console market is bigger and more consistent ? Save for scarcely few examples (portal 2) most FPS, the one thing (next to StarCraft 2 i suppose) the PC is natively better at, constantly, for the last few years, sell far more on consoles. The market, especially in the US, has shifted and shown new priorities. I cannot blame id for going on consoles. It's about its survival -not big bucks, simply bucks- for one. Epic is the giant that id used to be. I can blame id though, for not doing anything other than a dated, storyless, generic shooter that doesn't hold a candle to Deus Ex HR, Bioshock, Borderlands, Crysis, Cod.... Rage is not a bad game but it's painfully mediocre. How many monsters can one kill without a motive ?

Other stuff:

Riktor posted:
Starcraft II begs to differ.

The last of the Mohicans and its only one game. But again it's Blizzard, the one developer that traded success for their spine. Gamers bitch and cry about something, Blizzard bends over and releases a patch. 10+ years of releasing patches. Cohesive ideas and concepts are second to a happy userbase (notice how i didn't say gamers).

Riktor posted:
At end game, you can run dungeons, run raids, play the economy, collect shit, engaging in masochistic completionism... the list is nearly endless, really.

Yeah BUT how successful a MMORPG is, is all about its ability to establish a large userbase, thus MMORPGs are all about user interaction mechanic. Of course there is gaming involved but i pointed out the developer's priorities. There is no greater story goal to reach, there is no overall puzzle to solve, you keep diggin down dungeons for the shake of keep digging down dungeons and you will keep digging down dungeons as long as there are others who will also keep digging down dungeons. Facebook Online social platform.

Riktor posted:
Also, there's the artistic aspect of gaming. Console are limited, PCs are not.

Kinda irrelevant but they're "technologically", not "artistically", limited.



Edited 3 time(s). Last edit at 10/12/2011 04:42PM by gaaira.

 

10/12/11 8:23 PM

gaaira posted:
How does that change the fact that the console market is bigger and more consistent ?

Bigger and consistent doesn't mean "better". You keep walking down this same path, almost pathologically. Perhaps you've forgotten your own argument:


"I don't know why devs even bother making games for the pc anymore..."

If this is all that concerns you, the answer is astoundingly simple, even to those who didn't sleep through economics: because the market, however smaller than the console market, is still there, and its numbers are still big enough to justify development.

Satisfied now?


posted:
Save for scarcely few examples (portal 2) most FPS, the one thing (next to StarCraft 2 i suppose) the PC is natively better at, constantly, for the last few years, sell far more on consoles. The market, especially in the US, has shifted and shown new priorities. I cannot blame id for going on consoles. It's about its survival -not big bucks, simply bucks- for one. Epic is the giant that id used to be. I can blame id though, for not doing anything other than a dated, storyless, generic shooter that doesn't hold a candle to Deus Ex HR, Bioshock, Borderlands, Crysis, Cod.... Rage is not a bad game but it's painfully mediocre. How many monsters can one kill without a motive ?

You keep making allegations, providing no justification for them whatsoever. Consoles are "natively" better at particular gaming genres? Please elaborate, and explain how.

Other stuff:

Riktor posted:
The last of the Mohicans and its only one game. But again it's Blizzard, the one developer that traded success for their spine. Gamers bitch and cry about something, Blizzard bends over and releases a patch. 10+ years of releasing patches. Cohesive ideas and concepts are second to a happy userbase (notice how i didn't say gamers).

You criticize the games industry for not listening to the market and continuing the develop games for the pc, and now you criticize companies for listening to their base and thereby continually improve their product.

Congratulations. You are now about as sensible as the plotlines to half the derivative JRPGs you adore so much.

Riktor posted:
Yeah BUT how successful a MMORPG is, is all about its ability to establish a large userbase, thus MMORPGs are all about user interaction mechanic. Of course there is gaming involved but i pointed out the developer's priorities.

No, you pointed out what you believe to be the developer's priorities.

Fact: I can't walk to the bathroom to take a piss without tripping over a hundred free-to-play MMOs. If the social aspect of online gaming is really all the devs and players care about, then why is Blizzard and its $15/month monstrosity dominating the fucking market? Is it somehow superior at the social thing? How hard is it to program a chat pane?





posted:
There is no greater story goal to reach, there is no overall puzzle to solve, you keep diggin down dungeons for the shake of keep digging down dungeons and you will keep digging down dungeons as long as there are others who will also keep digging down dungeons.

Right, and people will still be playing CoD online as long as there are other people playing CoD online. Congratulations, you've figured out the basic requisite components of multiplayer games!


Riktor posted:

Kinda irrelevant but they're "technologically", not "artistically", limited.

Kind of irrelevant? Try "completely irrelevant".

Nowhere did I say consoles were artistically limited, but rather that the PC allows devs to be freer of constraints, and thereby more capable of realizing their final vision. A simple game can still be great (LIMBO). No one is refuting that.

 

10/17/11 3:57 AM

Kotaku:Why Was The PC Launch of Rage Such A "Cluster!@#$"?

i don't feel sorry for id, (although rage will probably sell well) since my worse fear about a storyless game down endless corridors pointlessly killing mutants came true. totally dated gaming.

posted:
"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.

Riktor posted:
Bigger and consistent doesn't mean "better".

Man you are like a spoiled little brother, you get defensive and upset out of of nowhere and don't elaborate on anything: what exactly do you mean by better ?! Better how ?!

 

10/18/11 12:41 PM

gaaira posted:
Man you are like a spoiled little brother, you get defensive and upset out of of nowhere and don't elaborate on anything: what exactly do you mean by better ?! Better how ?!

You tell us...you brought the word "better" up first. So, what exactly did you mean by "better"?

 

10/18/11 11:23 PM

gaaira posted:
Man you are like a spoiled little brother, you get defensive and upset out of of nowhere and don't elaborate on anything:

Defensive? Hardly. I merely answer idiocy with ridicule, as it is the only weapon which seems to have any effect on the mentally lazy.

posted:
what exactly do you mean by better ?! Better how ?!

That's precisely what I'm asking you, slick. It was you, after all, who alleged the console was a "natively better" platform for most games.

Here, allow me to remind you:

posted:
Save for scarcely few examples (portal 2) most FPS, the one thing (next to StarCraft 2 i suppose) the PC is natively better at

So, now that we're clear on who said what, are you able to support your bullshit assertion or are you not?

 

10/19/11 11:58 AM

gaaira posted:
Man you are like a spoiled little brother, you get defensive and upset out of of nowhere and don't elaborate on anything: what exactly do you mean by better ?! Better how ?!

http://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gif

 

10/20/11 2:48 AM

Riktor posted:
Here, allow me to remind you:

posted:
Save for scarcely few examples (portal 2) most FPS, the one thing (next to StarCraft 2 i suppose) the PC is natively better at

So, now that we're clear on who said what, are you able to support your bullshit assertion or are you not?

yeah, by better i was -evidently, proved by quote- talking gameplay-wise: fps and rts are better on the pc

by using better you responded to my gaming market comment, being "How does that change the fact that the console market is bigger and more consistent ?"Rik: Bigger and consistent doesn't mean "better".

The PC is better at does not equal the market is better at.

you get defensive because from the start you threw me in some console fanboy corner, which i actually don't identify with since i am also a pc fps gamer myself but i am simply being pragmatic: the market has changed since even this genre of gaming that the pc is natively better at, as a visual and gameplay experience, is not commercially viable anymore. thusly i cannot blame the developers for moving on. for me it's a half dead genre at least in the form of how it used to be.

the games mentioned as counter examples are simply don't paint the bigger picture, RTS as a success story is nowadays limited to SC2, portal 2 was popular because it was a bargain on steam and also way too isolated of an example and wow is more than a "game" it's structured as an rpg but it's only as good as it functions as an online activity, like a social interaction platform



Edited 2 time(s). Last edit at 10/20/2011 03:44AM by gaaira.

 

10/22/11 6:12 AM

Vendetta11 posted:
http://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gifhttp://rubechat.kfan.com/images/smilies/banghead.gif

And you, who tried to get away with the truly bullet proof point of "Call of Duty............. pffft. Who fucking cares" and still quote me, do you have anything concrete to share ?

cause i missed the part where you contradicted the fact that pc gamers are a minority exactly cause of their attitude towards putting their money where their mouth is, the piracy fact.

 

10/23/11 12:00 PM

gaaira posted:
yeah, by better i was -evidently, proved by quote- talking gameplay-wise: fps and rts are better on the pc

Not quite, Ace.

You aren't claiming FPS and RTS are better on the pc, you are claiming these two genres are the only two the PC is "natively better" at handling.

You have still categorically failed to support this claim in any meaningful way.

posted:
by using better you responded to my gaming market comment, being "How does that change the fact that the console market is bigger and more consistent ?"Rik: Bigger and consistent doesn't mean "better".

Definition of BETTER
comparative of good

1: greater than half <for the better part of an hour>

2: improved in health or mental attitude <feeling better>

3: more attractive, favorable, or commendable <in better circumstances>

4: more advantageous or effective <a better solution>

5: improved in accuracy or performance <building a better engine>


Are we clear?


posted:
you get defensive because from the start you threw me in some console fanboy corner,

Because you are. That much is evidential.

posted:
which i actually don't identify with since i am also a pc fps gamer myself

Well, la de da.


posted:
as a visual and gameplay experience, is not commercially viable anymore.

If you need a firm example of why I answer your posts so curtly, you need look no further than the gem thus quoted above and the few to follow. They typify the lack of thought you put into your opinions.

PC gaming isn't commercially viable anymore? According to whom? I assume you have figures to back this up?

Of course you don't, so allow me to answer these questions for you. PC gaming is commercially viable. I know this because I can still buy games for the PC. It is so commercially viable, some studios still stamp to CD and sell hard copies of the games. PC gaming may not be as commercially viable as consoles, but it is absolutely clear there is still money to be made from the platform. If you do it right, tons of money.

posted:
for me it's a half dead genre at least in the form of how it used to be.

For you it may very well be dead, but for millions of other people it is not. As for it not being what it used to be, I imagine most of us would agree. PC games have largely been affected by the limitations of consoles, so now all PC games are dumbed down, short, uncontrollable, and shitty-looking.

posted:
the games mentioned as counter examples are simply don't paint the bigger picture, RTS as a success story is nowadays limited to SC2,

League of Legends? DOTA 2? World in Conflict? Company of Heroes?

Trion is developing a persistent-world RTS, last I looked.

Then there's turn-based, RTS hybrids like the Total War series, which has sold extremely well given the circumstances.

/facepalm

posted:
portal 2 was popular because it was a bargain on steam

It was retailed for $49.99, slick.

/facepalm

posted:
and also way too isolated of an example and wow is more than a "game" it's structured as an rpg but it's only as good as it functions as an online activity, like a social interaction platform

The same can be said for any game people play online with other people. Is Modern Warfare 2 fun to play online anymore? Fuck no. Why? Because nobody fucking plays it.



Edited 1 time(s). Last edit at 10/23/2011 12:15PM by Riktor.

 

10/24/11 7:32 AM

Relevant to Rage:

All iD had as a studio was stunning graphic technology and when they limited that, they lost their edge. They revealed how dated their gaming is since they were in direct competition with games like Killzone.

Riktor posted:
You aren't claiming FPS and RTS are better on the pc, you are claiming these two genres are the only two the PC is "natively better" at handling.

Yes, but one doesn't really contradict the other. My logic is simple, they are the only two genres that the consoles haven't been able to show worthy counterparts and i doubt they will (without making radical changes like with the FPSs) cause of the graphical and control limitations.

Riktor posted:
Definition of BETTER
comparative of good

cute attempt at being patronizing but it's still apples and oranges. better gaming / better market.

Riktor posted:
Because you are. That much is evidential.

No, im not. What exactly is that evidence ? How am i a console fanboy for saying the obvious, that developing games primarily for the PC is way too big a risk for most studios.

Riktor posted:
posted:
which i actually don't identify with since i am also a pc fps gamer myself

Well, la de da.

Why else do you think i said FPS are half dead for me.

Riktor posted:
If you need a firm example of why I answer your posts so curtly, you need look no further than the gem thus quoted above and the few to follow. They typify the lack of thought you put into your opinions.

curtly ?! come on now, i have read so many similar discussions on this matter as a result of rage. you're not saying anything unique or different. you all base your logic again and again on the argument that pc gaming is alive and well because of the self assuring "i buy games, why don't they care about me" "I know this because I can still buy games for the PC." boohoo. crackers with that whine ?

Riktor posted:
PC gaming isn't commercially viable anymore? According to whom? I assume you have figures to back this up?

You so funny. [www.vgchartz.com].

Riktor posted:
For you it may very well be dead, but for millions of other people it is not. As for it not being what it used to be, I imagine most of us would agree. PC games have largely been affected by the limitations of consoles, so now all PC games are dumbed down, short, uncontrollable, and shitty-looking.

Yeah, the millions who bought Modern warfare for their 360 & ps3. I don't agree with them as a gaming choice, it came as a surprise to me but the market has spoken and shown its preferences. That doesn't mean i can justify calling the studios sell outs either since i am a minority in this case. And for the record apart from the graphics, the dated game that is Rage, is all iD's fault.

Riktor posted:
League of Legends? DOTA 2? World in Conflict? Company of Heroes?

The latter two, are nowhere near the same planet as SC2 sales wise and the first two are not exactly rts. They fit in the category of online only, community based, time vampires. And although i do play LoL from time to time i have to say that sadly, that's the only future of gaming on the PC.

Riktor posted:
portal 2 was popular because it was a bargain on steam

It was retailed for $49.99, slick.

Yeah, on day ONE, it was less than 30 something during the summer and now it's 20 bucks, slick. The ps3 and 360 versions sold 1 mil in the first month (vgcharts), slick. Do you know what revenue is, slick ? In none of valve's sales announcements during the summer did they mention steam sales except for late august.

Let's not forget what i said, that the game is one of the sadly few examples

Forecasting and Analyzing Digital Entertainment (FADE), has recently stated that Valve's digital distribution service, Steam, has seen a 42% increase in revenue. It should come as no surprise that the almost universally lauded Portal 2 was responsible for much of this growth.

No forget that, it was almost half the fucking steam during the summer and here i should add that "valve" also said that "We can never predict" and "left 4 dead did better on consoles". An off the chain game comes every once in a blue moon, yeah it will do ok. Does that spell market consistency to you, slick ?

Riktor posted:
The same can be said for any game people play online with other people. Is Modern Warfare 2 fun to play online anymore? Fuck no. Why? Because nobody fucking plays it.

Totally different games, one is a shooter with a multiplayer aspect, the other is a platform for an online community. For Modern Warfare you need just some people at every game. For wow to be functional, you need the community. Nevertheless, they made a whole new Modern Warfare 3 just now, that's why MW2 is not hot news anymore. What Blizzard's been doing for a decade is constantly sucking up their community, with like 3 games in 10 years. Great business plan, meh gaming-wise. Still it is a direct answer to piracy and consequently the unstable pc market.

 

10/24/11 8:59 PM

Going back to Riktor's very first point, I've noticed a few things about media critics. Videogame critics tend to suck, completely miss the mark, and anytime a game has great graphics + atleast a B level plot, they eat that shit up. Best to find one critic you line up with and follow him/her. (who am I kidding, I've never read a female videogame critic).

Music is just a minor step up. It used to be the major publications had a voice, and independent record store clerks had a voice, and you would choose which you wanted to listen to. Now that Rolling Stone, NME, and co. have gone to shit, and now that the internet lets everyone else have a voice, theres a major problem with getting any sort of consensus. You'll see everyone move en masse with a knee jerk reaction like they did with Kanye's last album, or you'll get contrarians like Chris Weingarten who will just use his clout to shoot down whatever gets too popular too quickly. (he's actually a great writer when he's not a dick). Again, best to find one critic and stick with it.

Movies seem to be doing well. Rotten Tomatoes, while imperfect, seems to collect the general consensus of viewers and accurately state the quality of a movie. Movie critics generally go through a bit of a screening process before a reputable paper will higher them, and they succeed as writers and critics alike.

So, in conclusion, videogames and their critics have a long way to go before they deserve general acceptance.

 

10/25/11 3:55 AM

^look, one thing that really pissed off people was that all id's new games have always been like a reason to invest in a new graphics card etc and this time id kinda turned their back on them. i wonder how gamer reviews would have ended up if the game had better graphics on the pc. no better than doom 3 im sure

i mean that along with cryteck releasing even the first crysis for consoles it's going down hill for high end machines. it's been 3 years since i bought a new graphics card and i think it's gonna stay with me with a looong time

 

10/25/11 4:16 AM

so far vgcharts report 0.55m for the 360, ps3 0.35m and pc 0.08m (not a bargain price yet !)

even though it looks like it will surpass 1 mil its still less than half of what doom 3 did on the pc alone. time will tell.

 

10/25/11 9:22 AM

I'm PC user and gamer, i dislike the idea it might get abandoned. Though i see nothing to worry about as my favorite types of games aren't going away anytime soon. I like simracing and consoles don't have it period. It's PC genre.

I haven't got Rage yet because i've read it's hardware hungry and hoping for patches/mods. Not trying to be a geek and play in on ultra settings or whatever, i'm not very demanding gamer, i played original Duke Nukem 3D (using DosBox, in 640x480 resolution) not long ago. And i have yet to finish GTA IV / EFLC and some other games i got years ago...who am i fooling, i should play Stalker instead of Rage.

Carmack never promised game as deep as Fallout, did he? He might have sounded rude to some strict PC followers but i don't blame him, every programmer knows bugs are inevitable. And megatexture worked just fine in ET:QW, gamers nowadays tend to forget the tremendous amount of work modern games require to make, no need to get so obnoxious about some flaws here and there.

 

10/26/11 7:29 AM

Rage's promotion was indeed kinda misleading, it didn't promise Fallout but it fell way too flat anyway. Im sure there will be patches but it's still not gonna be the next gen in graphics pc gamers hoped it would be.

by simracing you mean games like gt and forza ?

 

10/26/11 11:31 AM

neither Forza nor GranTurismo are recognized as real sim for various reasons

 

10/26/11 12:47 PM

interesting, im not into racing games, give me a couple of titles

 

10/27/11 2:28 AM

From what I've played of RAGE - I don't feel there's anything wrong with it (unless you played the pc version on the first day) but it just feels very plain. There's nothing that really makes you feel like coming back to continue your campaign, at least not for me. After the patch released, everything seemed to work fine, it looked nice but there was nothing really special about it. Even the gameplay didn't feel that immersive or special. It's just a very big pile of blandness and in some ways that can be worse than a poorly made game because it evokes no real emotional or large critical response from the player. It's not bad, it's not good, it's just... there not really doing much.

As for the thing about critics - I found that the best person who can judge it, is you!

 
nin forums : Gaming & Technology : RAGE: A case study in dispa...
Page:  1 2 >
Sorry, only registered users may post in this forum. Please log in at the top of the page.
 
terms of use | privacy policy