gaaira posted:
WoW and the "games" of this genre, the only genre flourishing actually when it comes to pc gaming...
Starcraft II begs to differ.
posted:are not games the same way doom is a game and diablo is a game. It's an online social platform for the biggest part.
No, it isn't. It is a skinner box at it its biggest part. Press a button, get a reward. Press that button enough times and you may just get a really big reward. This is what Diablo was all about. Why you think there's some huge disparity between the games is completely beyond me.
And, furthermore, I think you'll find the long-term player base is interested in much more than just standing around Stormwind emoting to one another. At end game, you can run dungeons, run raids, play the economy, collect shit, engaging in masochistic completionism... the list is nearly endless, really.
And in that you assert there is no game to be found in raiding, or just running dungeons for that matter, is the illustration of precisely how ignorant you are of these games. Feel free to peruse the
forums over at @#$%& Jerks, where there's no shortage of smart guys with calculators crunching the numbers to find the "best" way to play each spec for every class. You've absolutely no conception of how demanding WoW can be with its most challenging content. It is so goddamn hard, only 5% of the player base ever gets good enough to actually see it.
But you say there's no game there? Perhaps more hilariously, you say there's no game there while you tout Final Fantasy as the end-all be-all RPG... Final Fantasy, an RPG on rails with no character customization whatsoever and precisely nil interactivity, directed by a guy who openly proclaimed he didn't believe in giving players options, that his games were about "story" and not gameplay. That is, a series of games which are essentially pre-rendered cut scenes occasionally interrupted by short periods of button mashing.
Whatever, dude.
posted:Its the Facebook equivalent of gaming.
The analogy is broken. With facebook you know the people before you start playing. For many WoW players, the social bond is the result of playing the game together. My guild is tight-knit because we cut our teeth together downing raid bosses, not because we were standing around pondering our bellybuttons.
posted:FPS; First Person Shooters
Well, I suppose a console player wouldn't know anything about frames per second. My mistake.
Riktor posted:
Whatever market assessment of this kind is irrelevant. Market tendency is the point here not derogatory remarks.
Clearly, you've missed the point.
What sells in great numbers is not necessarily the best product, but a great product will almost assuredly sell. If you make a pc game worth a fuck, people will buy it. If developers keep cranking out derivative console games and porting them to the pc, gamers are either going to boycott them or pirate them.
Also, there's the artistic aspect of gaming. Console are limited, PCs are not. Starcraft could not have been made for a console, nor could WoW. The original Deus Ex was not even attempted on a console until well after the game had succeeded on the PC market (and even then, all would concur the PC version was the superior). Thief: The Dark Project certainly would never have never been greenlit as a console game... why it discourages you from killing people! Think of the profit loss!
Strategy, real-time or otherwise on the console? Give me a break. Without the PC, there would be no Total War series, no Europa Universalis, no Civili-fucking-zation, by extension no Alpha Centauri, which I still play to this day. There'd be no Sim City. Shit, there would be no Sims, which was enormously successful without a console port. There would be no Rollercoaster Tycoon. There'd certainly be no Dungeon Keeper.
How about RPGs? I'm talking about real RPGs which demand a modicum of skill from player. There would be no Fallout. There would be no Baldur's Gate or Neverwinter Nights. There would be no System Shock. There would be no Dragon Age. There would be no Planescape: Torment.
Without Counter-Strike, there would sure as shit be no CoD.... and let us not forget Quake, and its wonderful little modification called "Team Fortress". Then there was Unreal Tournament and Quake 3, Half-Life, and Half-Life 2, and the litany of mods released for all of those games.
I honestly don't comprehend why we're having this debate. Right here before you is conclusive proof that whatever console games are doing now, PC games already did 10 years ago, and did it fucking better.
And, to answer your question, devs are still making PC games because they haven't lost their passion for the art. They know the only way to break new ground is to create for the PC. They know the minute a console is released, it is already yesterday's news.
Edited 1 time(s). Last edit at 10/11/2011 10:04PM by Riktor.