diablo75
member
Joined: 05/24/08
Location: Topeka
Posts: 22
|
Let's see....
Doom 1&2: The ONLY reason I saved up $1000 in the middle 90s to buy a 66mhz 486 DX/2 IBM PC.
Quake 1&2: The ONLY reason I bought a PC from a friend I helped him build because quake played at 3 fps on a 486. (And on a side, the soundtrack to Quake 1 inspired two dark poems my 7th grade English teacher liked; one of them I called "Nothing Interactive Inc." after that trademark Trent used in the game).
Quake 3: Didn't need to upgrade, and still feel it was one of the best online multiplayer games ever.
Doom 3: The only reason I spent an extra $200 on graphics and CPU hardware so I could play the game on another PC I had at the time in the dark.
There were plenty of other games id Software put out that I played tirelessly in between all of these others: All of the Heretic/Hexen/Wolfenstine games, for instance.
Then something kind of strange happened... Shortly after Doom 3 came out, Half Life 2 came out. I had already played HL1 and LOVED THE FUCK out of it; the story line, the characters, the gameplay, SUPURB fucking game. When HL2 came out, it felt like it was just after Doom 3, and I have to be honest... I thought it looked better than Doom 3. The physics engine, the graphics were better, and the storyline/action aspects were still pumping way strong.
In the last few years, I've been kind of disappointed with id Software, but I still anxiously await whatever their next game might be. I've seen John Carmack show tech demonstrations of his new rendering engine, but I really wasn't that impressed. I think what he had to say about it indicated more of what it could possibly do than what he had to show at the time. And since that time, games like Crysis have come out, which I have to give two strong thumbs up to. So my only hope is that, while most of the games prior to Doom 3 WERE true trend setters (in my opinion), I hope that whatever they come out with next will have the impact Crysis had in the graphics and production quality department.
|