trent_reznor posted:ORIGINAL POST:
I posted a message on Twitter yesterday stating I thought The Beastie Boys and TopSpin Media "got it right" regarding how to sell music in this day and age. Here's a link to their store:
[
illcommunication.beastieboys.com]
Shortly thereafter, I got some responses from people stating the usual "yeah, if you're an established artist - what if you're just trying to get heard?" argument. In an interview I did recently this topic came up and I'll reiterate what I said here.
If you are an unknown / lesser-known artist trying to get noticed / established:
* Establish your goals. What are you trying to do / accomplish? If you are looking for mainstream super-success (think Lady GaGa, Coldplay, U2, Justin Timberlake) - your best bet in my opinion is to look at major labels and prepare to share all revenue streams / creative control / music ownership. To reach that kind of critical mass these days your need old-school marketing muscle and that only comes from major labels. Good luck with that one.
If you're forging your own path, read on.
* Forget thinking you are going to make any real money from record sales. Make your record cheaply (but great) and GIVE IT AWAY. As an artist you want as many people as possible to hear your work. Word of mouth is the only true marketing that matters.
To clarify:
Parter with a TopSpin or similar or build your own website, but what you NEED to do is this - give your music away as high-quality DRM-free MP3s. Collect people's email info in exchange (which means having the infrastructure to do so) and start building your database of potential customers. Then, offer a variety of premium packages for sale and make them limited editions / scarce goods. Base the price and amount available on what you think you can sell. Make the packages special - make them by hand, sign them, make them unique, make them something YOU would want to have as a fan. Make a premium download available that includes high-resolution versions (for sale at a reasonable price) and include the download as something immediately available with any physical purchase. Sell T-shirts. Sell buttons, posters... whatever.
Don't have a TopSpin as a partner? Use Amazon for your transactions and fulfillment. [
www.amazon.com]
Use TuneCore to get your music everywhere. [
www.tunecore.com]
Have a realistic idea of what you can expect to make from these and budget your recording appropriately.
The point is this: music IS free whether you want to believe that or not. Every piece of music you can think of is available free right now a click away. This is a fact - it sucks as the musician BUT THAT'S THE WAY IT IS (for now). So... have the public get what they want FROM YOU instead of a torrent site and garner good will in the process (plus build your database).
The Beastie Boys' site offers everything you could possibly want in the formats you would want it in - available right from them, right now. The prices they are charging are more than you should be charging - they are established and you are not. Think this through.
The database you are amassing should not be abused, but used to inform people that are interested in what you do when you have something going on - like a few shows, or a tour, or a new record, or a webcast, etc.
Have your MySpace page, but get a site outside MySpace - it's dying and reads as cheap / generic. Remove all Flash from your website. Remove all stupid intros and load-times. MAKE IT SIMPLE TO NAVIGATE AND EASY TO FIND AND HEAR MUSIC (but don't autoplay). Constantly update your site with content - pictures, blogs, whatever. Give people a reason to return to your site all the time. Put up a bulletin board and start a community. Engage your fans (with caution!) Make cheap videos. Film yourself talking. Play shows. Make interesting things. Get a Twitter account. Be interesting. Be real. Submit your music to blogs that may be interested. NEVER CHASE TRENDS. Utilize the multitude of tools available to you for very little cost of any - Flickr / YouTube / Vimeo / SoundCloud / Twitter etc.
If you don't know anything about new media or how people communicate these days, none of this will work. The role of an independent musician these days requires a mastery of first hand use of these tools. If you don't get it - find someone who does to do this for you. If you are waiting around for the phone to ring or that A & R guy to show up at your gig - good luck, you're going to be waiting a while.
Hope this helps, and I'll scour responses for intelligent comments I can respond to.
TR
TopSpin Media info:
[
topspinmedia.com]
(disclaimer)
This was written on a bumpy Euro-bus ride across the wilderness - may ramble a bit but I think the point gets across.
TR
UPDATE 1:
Thanks for the insightful comments already - when I get a moment (and a reliable internet connection) I'll respond to some of your very valid points. Please keep in mind - these were just some thoughts I quickly wrote down and posted and not meant to be a complete guide by any means. I've neglected to get into publishing and some other things. I'll update pretty soon.
UPDATE 2:
Here's a message from Ian Rogers of TopSpin
[
forum.nin.com]
UPDATE 3:
Here's a few responses - more to come when I get time.
Bandcamp
[
bandcamp.com]
This looks excellent to me. I have not used it but it appears to be great. This would cover your digital distribution of files and the collecting / amassing of your database. Looks like you'd still need someplace to handle fulfillment of merchandise / physical goods (like the Amazon link above).
Pay-what-you-want model
This is where you offer tracks or albums for a user-determined price. I hate this concept, and here's why.
Some have argued that giving music away free devalues music. I disagree. Asking people what they think music is worth devalues music. Don't believe me? Write and record something you really believe is great and release it to the public as a "pay-what-you-think-it's-worth" model and then let's talk. Read a BB entry from a "fan" rationalizing why your whole album is worth 50 cents because he only likes 5 songs on it. Trust me on this one - you will be disappointed, disheartened and find yourself resenting a faction of your audience. This is your art! This is your life! It has a value and you the artist are not putting that power in the hands of the audience - doing so creates a dangerous perception issue. If the FEE you are charging is zero, you are not empowering the fan to say this is only worth an insultingly low monetary value. Don't be misled by Radiohead's In Rainbows stunt. That works one time for one band once - and you are not Radiohead.
Why put something on iTunes for a price fans can get it from your site for free? Won't it piss people off?
Do it and don't worry about it. Lots of people apparently shop at iTunes exclusively and that's where they get their music. They are generally not the people that would be mad to discover they could have gotten the same record (at a better bit-rate) for free elsewhere. We put The Slip up at nin.com for free at all fidelities and STILL sold a fairly large amount of copies at iTunes for $9.99. At the time iTunes did not allow variable pricing (I don't know what the deal is now).
My Flash comments
I don't hate Flash, just go easy on it and avoid anything that takes time to load - ESPECIALLY your front page.
Managers / booking agents / small labels
Any or all of these may be good for you - or not. Here's a truth: nobody knows what to do right now, me included. The music business model is broken right now. That means every single job position in the music industry has to re-educate itself and learn / discover / adapt a new way. Change can be painful and hard and scary. If any of these entities we're discussing are interested in you, ask them about their strategies IN DETAIL. None of them know for sure what to do. Some of them have an idea of how to negotiate these waters. Most of them don't. If you are young and use the internet, you know more about your audience than they do - for sure. This is a revolution and you can be a part of it. The old guard is dying, if you have good ideas - try them.
Bottom line - before getting involved with anyone else, ask yourself what it is they can clearly bring to your table and is it worth their cut. Do they know what they're talking about, and does their strategies match yours?
I have not gotten into the basics which I believe are self-evident: believe in what you do, do the best work you can, work hard, practice, practice more, find your voice, hone in on it, take chances, play live (if applicable), practice more, keep believing in yourself and prepare for the long haul.
First off- thank you Trent for posting this. It's helped me tremendously. I reference this from time to time to make sure I'm on the right track.
Just wanted to contribute to this thread as I've thrown myself into this 100% since July of last year and have real-world experience as an emerging artist, taking (most) of these suggestions and running with it. I've seen both success and challenges with it.
I went with TopSpin before they went public, once I started noticing you and Alessandro Cortini using it. There is a steep learning curve (although it's getting more and more user friendly with each release) but it's been instrumental in running my campaigns and learning about the business in general. Their
kbase is invaluable, and has taught me everything I need to know. Ian Rogers is a genius, and the NBS integration is an eye opener.
On giving it away for free:
The only thing I fought was the "give it away for free" part. I have a free track I've been giving away, and it's captured a few email addresses, but I felt like the true test was to see if people would actually BUY it (since, in my opinion, it's WORTH it.) Like you said, you shouldn't plan on seeing any "real" sales, and by that do you mean many thousands of album sales at this level? If it's good enough, you should see SOMETHING, as there is sooo much sub-par music out there that gets played everyday on the radio and makes a killing, based on major label muscle.
On a related note, you mentioned "don't follow trends." That resonated with me. You wrote this a few years ago, and the "giving it all away" aspect is definitely a trend now. Now with Spotify, it's free.
In theory, I agree an email address is worth more than a .99 download, (and I agree you should treat those emails with respect, and only use them when you have something really important going on) but in my experience, when I need my fans the most (in this case I have a kickstarter campaign happening [
www.kickstarter.com] - only one in 25 actually OPEN the email, and a fewer amount click on the link. - I think it's because "do-not-reply@topspinmedia.com" goes in their spam folder OR people wised up and used email addresses they never use to initially acquire your free track to begin with.
What's worked for me:
I waited until TopSpin had integration with bandage by rootmusic [
www.rootmusic.com] and VIRB, then started my 1st pre-order campaign. (note, you need a Topspin plus membership for this [
www.topspinmedia.com]
Facebook ads:
To target my fan base I had to find out who my fan base is. I asked my friends to listen to my music and tell me who they thought would dig it. Answer: people who like NIN, Massive Attack and Thom Yorke.
I then ran Facebook ads, targeting people who liked those bands. I followed most of this and it served me well [
www.allfacebook.com]
Within a week, I was gaining around 1000 likes a day (until I ran out of money to run the ad, based on the ad's popularity) I used TopSpin's integration with NBS to see how I was performing, comparing my stats with indie bands and major bands in my category (and for ONE day, eclipsed nearly all of them) WARNING: It was really expensive, so if you are going to try this, have money reserved for this ($1000+ minimum)
The results were staggering at my level. Using facebook's insights, I learned about my demographic (age, gender, location, popular vs unpopular posts, sharing metrics, etc) better than any other method I can imagine.
Once I ran out of money, I was solely reliant on word of mouth (very important), and luckily half of my likes were from word of mouth. There is something to be said about the buzz that happens when thousands of new people discover you within the course of a few days) One key to this is to be available for fans when they discover it, so you can respond personally to their posts.
If this happens to you, don't let it get to your head because "likes" are somewhat trivial in the long run.
The challenges with Facebook:
Your EdgeRank score. See [
rootmusic.wordpress.com] for more on how to improve your EdgeRank Score
Once you've built a fan base on Facebook, you'd assume your posts go to all of your followers. NOT the case. It all depends on your EdgeRank score. I learned about this the hard way. Follow the tips from the link above to reach more fans. At best, I reach 1 in 5 of my fans currently. Basically you need to engage with your fans on a regular basis. The more engagement (comments) you get (or tags of you in photos) the more popular it is, and the more likely your post will be seen. Harder than it sounds.
---
In my experience there have been several other challenges I want emerging artists to learn from.
1. Payment. In both TopSpin and digital distribution through TuneCore or CD Baby (I went through CD Baby since I only had to pay once), it takes 2 months to receive your 1st payment. Prepare for that. I didn't. In addition, through my research, it's critical you register through ASCAP or BMI before submitting your works)
2. Expect your new release is going to show up in iTunes as a "new release?" Think again. iTunes has deals with major labels and only highlights bands on labels they have deals with. Expect your debut release to do anything REAL without PR / a one page, etc? Regardless, it can take up to a YEAR for your album to do anything real, and only if you have the infrastructure or get really lucky.
3. If you end up with a lot of fans using some of the methods above, how much should you expect in sales? Not much in my experience. You might want to follow Trent's suggestion IF you already have- in your possession - MERCH and "deluxe packages" - (T-Shirts, Hoodies, stickers, Vinyl) I don't, because I'm out of money to produce it- after the recording, the gear, the mastering, the ads, the website, the domain registration, the TopSpin fees, etc. That's what my Kickstarter campaign is for (and good luck with that unless you have a real fan base before that, OR rich relatives)
4.
The challenges of DIY. So far, I've done this all myself, every aspect, and at some point you are going to need (at least in my experience) some infrastructure, in order to get back to actually making music. This is where PR, management, indie labels, licensing, web designers, social media gurus, music lawyers are important.
Just fan interaction in itself, can turn into a full time job. It's in your best interest to turn as many fans as possible into "superfans" and that requires significant investment. In both your time, and mental space. Especially if your fans are in a different timezone as you. Posts like this give me hope: [
www.kk.org]
I've made some mistakes, but on the whole, I'm making progress, and I'm not giving up- I'm just getting started. One part of me regrets not giving the album away for free, but in 2012 I feel like that was a trend, and again, based on the fact that people consume sub-par music, just because of the visibility major labels give it- if your music is good enough, people WILL pay for it.
feel free to reach out to me via private message [
www.facebook.com] or on Skype at wehaveaghost if you have any questions or comments.
All my best to you...
Edited 5 time(s). Last edit at 12/29/2012 04:39AM by wehaveaghost.